VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\XM8_C\Scope"
	"$bumpmap" "models\weapons\v_models\XM8_C\Scope_normal"
	"$halflambert" 	"1"
	"$phong" 		"1"
	"$phongexponent" 	"30"
	"$phongboost" "0.2"
	"$phongfresnelranges" "[1 3 6]"
	"$phongalbedotint" "1"
}